#include "Atributes.h"

Atributes::Atributes(void)
{
	hitPoints = 0, magicPoints = 0;
	attackPower = 0, magicPower = 0;
	defense = 0, magicDefense = 0;
	speed = 0;
	evasion = 0;
	hitChance = 0;
}

Atributes::~Atributes(void)
{
	hitPoints = 0, magicPoints = 0;
	attackPower = 0, magicPower = 0;
	defense = 0, magicDefense = 0;
	speed = 0;
	evasion = 0;
	hitChance = 0;
}